Survival
5 Subnautica 2 pages in Survival.
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AdaptationsSubnautica 2 has four Adaptations, permanent body changes taken from Angel Combs, as of Nov 4, 2026. Pressure Tolerance comes in the opening, Digestion from an Angel Comb about 130 to 180 m north-northeast of the Lifepod, Heat Tolerance from an infected Angel Comb about 200 m northwest once the Sonic Resonator clears it, and Axum Vision from an Angel Comb about 1,800 m east.
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BiomodsSubnautica 2's Biomods are swappable abilities chosen at a Biolab, 5 active and 10 passive on the launch build, four of them known from the start and the rest unlocked by scanning creatures with the Bioscanner. Update 1.1 added two Biolabs and passive slots earned by scan counts, and Early Access 2 (December 2026) moves Dash to the Fins and adds new Biomods.
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Death and RespawningWhen you die in Subnautica 2 you are reprinted at the last Biobed you set as your respawn point, with full stats. What you carried stays where you died in a small yellow container, its black box, which you must swim back to; carrying a Tracking Tag extends its signal.
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Game ModesSubnautica 2 has two game modes, Survival and Creative, chosen when a save is made; Creative removes oxygen, food, water and power limits and unlocks every blueprint, Adaptation and (since update 1.1) Biomod, and there are no difficulty settings as of Nov 4, 2026.
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Oxygen, Food and WaterSubnautica 2 tracks four stats, Health, Hunger, Thirst and Oxygen; oxygen starts at about 45 seconds and the Standard Air Tank adds 30. Water is crafted from Water Slugs at the Fabricator (+40 Water), and food is cooked fish and Fabricator meals, safe only after the Digestion Adaptation; until then the Lifepod's Nutrient Blocks are the food.