Subnautica 2 Early Access 2: Dec 2026Not announced: our best guess from Unknown Worlds' "December".
Best guessUnknown Worlds' Nov 3, 2026 Voyage to Early Access 2 post says the Frog chassis is "coming with our next content update in December", with no day announced; we count to the end of the announced month. Unknown Worlds on Steam

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Subnautica 2

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Release timeline

  1. Early Access 2 Coming Unknown Worlds on Steam The first big content update brings a new region with new biomes, more of the colonists' story and the Axum, new and returning creatures, new Biomods and the Frog chassis for the Tadpole.
  2. Buddy System Latest Unknown Worlds on Steam Early Access 1.2 added Proximity Voice Chat, revives, emotes, trading between players, the Tracking Tag and two new characters, Jegna and Grace.
  3. Adaptive Measures Unknown Worlds on Steam Early Access 1.1 added the FOV slider, two Biolabs that raised the Biomods on offer from four to six, passive Biomod slots earned by scanning, traversal and oxygen puzzles in wrecks, and sprinting out of the water.
  4. Early Access launch Unknown Worlds on Steam Subnautica 2 entered Early Access on Steam, the Epic Games Store and Xbox Game Preview for $29.99, solo or in four-player co-op, and sold 2 million copies within 12 hours.
  5. Delay to 2026 Unknown Worlds on Steam A week after Krafton removed the studio's leaders, Unknown Worlds moved Early Access to 2026, promising more biomes, vehicle upgrades, tools, story and creatures.
  6. Reveal Unknown Worlds on Steam Unknown Worlds revealed Subnautica 2 with a teaser trailer and opened its Steam page, promising Early Access in 2025.

Subnautica 2 is Unknown Worlds' underwater survival game, in Early Access since May 14, 2026 on PC (Steam, Epic Games Store) and Xbox Series X|S, solo or in four-player co-op. This viki covers the map and every biome, the resources and where to find them, crafting recipes, tools and equipment, Adaptations and Biomods, the Tadpole, its chassis and upgrades, base building and power, the creatures and leviathans, the story so far, co-op, every update from the launch hotfixes to Buddy System, and Early Access 2, due in December 2026, and every key paragraph plays the moment on YouTube that shows it.

Subnautica 2 is Unknown Worlds' underwater survival adventure, in Early Access since May 14, 2026 on PC through Steam and the Epic Games Store and on Xbox Series X|S and PC through Game Preview and Game Pass, played alone or in co-op for up to four. You are a colonist printed into a new body after the colony ship Cicada crashes on an alien ocean world, and you survive by diving, scanning, crafting and building with no weapons at all. It is a live game: two updates and six hotfixes have landed since launch, the next big content update, Early Access 2, is due in December 2026, and Unknown Worlds expects the full 1.0 release in about 2 to 3 years from launch (as of Nov 4, 2026).

Key art: two small divers in a blue beam of light among purple rock, with a vast shadowy creature with two yellow eyes, tentacles and a curved claw filling the water above them.
Two divers with a flashlight swim through a dark purple cavern while a huge tentacled leviathan with glowing yellow eyes and a giant claw looms above, in Subnautica 2's Steam key art Unknown Worlds Entertainment

Quick facts

Buy Steam, Xbox
Early Access Since May 14, 2026, 08:00 PDT / 15:00 UTC (Early Access Release Date)
Developer Unknown Worlds Entertainment
Publisher and owner Unknown Worlds; owned by Krafton since October 2021
Platforms PC (Steam, Epic Games Store, Xbox app), Xbox Series X|S, Xbox Cloud Gaming; Steam Deck Verified (Platforms and Cross-Play)
Price $29.99; in PC Game Pass and Game Pass Ultimate; rises after Early Access (Price and Editions)
Players 1 to 4, online co-op with cross-play
Latest update Buddy System Hotfix 2, Oct 6, 2026 (as of Nov 4, 2026)
Next update Early Access 2, December 2026, no day announced
1.0 No date; "about 2 to 3 years" of Early Access (Roadmap and 1.0 Release)
Sales 5 million within 22 days (Krafton, Jul 29, 2026)
Steam reviews Very Positive, 93% of 73,222 (Nov 4, 2026)
Engine Unreal Engine 5

What Subnautica 2 is

Subnautica 2 is the third game in the series after Subnautica (2018) and Subnautica: Below Zero (2021), set on "an all-new alien world" rather than the first games' planet 4546B (Steam). The loop is the series' own: swim out from a safe spot, gather resources, scan creatures and wreckage for blueprints, craft better gear, and push a little deeper each trip, while hunger, thirst, oxygen and the creatures push back. Lead designer Anthony Gallegos described the target as "a third new, a third the same, and a third improved" (Wccftech, May 14, 2026). What is new: co-op for four, Adaptations and Biomods that change your body, the Tadpole submersible, and a new procedural base builder.

There are no weapons, as in every Subnautica game; co-founder Charlie Cleveland wanted an underwater game without guns from the first one (Notebookcheck, May 23, 2026). Unknown Worlds calls it "a single-player first experience, with optional co-operative multiplayer", with "No microtransactions" (Unknown Worlds, Jul 3, 2025). New players should start with the Beginner's Guide.

Story premise

Conflict has driven humanity from home, and the Alterra corporation offers a new life through its Pioneer program. The colony ship Cicada carries the Pioneers toward a new world, "something goes awry", and the ship's AI insists the mission must go on (Steam). You are one of the crew, tasked with "creating a home for you and the other 40,000 souls aboard" (Xbox Wire, May 4, 2026). The world is the ocean moon Proteus, as GamingBolt and MeinMMO name it, with the planet Zezura the intended destination (GamingBolt, May 18, 2026).

Everyone on the mission is "printed": minds uploaded, bodies made by machine, which is why dying means reprinting at a Biobed (Kotaku, May 14, 2026). The AI is NOA, met at NOA Terminals, and the story comes in pieces: black box recordings of colonists who came before, logs, and the ruins of an alien civilization, the Axum. A spreading infection, the Bloom, blocks parts of the map. The story stops partway in Early Access. The setting is on Story and Lore, the people on Characters, the aliens on The Axum, the infection on The Bloom, and the main path, with spoilers, on Story Walkthrough. A five-episode audio drama, Voices from Beyond, told a family's story before launch.

The world and biomes

Unknown Worlds publishes no map, so players rely on guides and on the names in the patch notes: the Shallows around the Lifepod, the Coral Gardens and North Coral Gardens, the Graveyard, Anemone Hills, Sparse Plains, the Tufa Zone and Thermal Area, the Axum Ruins, Root Canyon and the Metal Farms (Unknown Worlds, Aug 19, 2026). Guides add their own names, such as Plateaus, Dolerite Spires, Necrolei Hills, Tar Cascades and Observatory Island, and place its far points about 2,000 m east of the Lifepod, with Root Canyon 365 to 750 m deep (All Things How, May 20, 2026; Beebom, May 19, 2026). Progress is gated by depth, heat and oxygen (Kotaku).

Every biome is on Map and Biomes, with pages for the Shallows, Coral Gardens, Plateaus, Dolerite Spires, Necrolei Hills, Anemone Hills, Graveyard, Tufa Zone, Tar Cascades, Observatory Island, Root Canyon and Metal Farms. The map ends at an "Early Access fence", a red striped border with Shiver Leviathans beyond it and a giant World Tree on the horizon (Map Edge and World Tree). No biome was added in 1.1 or 1.2; Early Access 2 brings the first new region.

Creatures and leviathans

Creatures react through a "stimulus" system that keeps reassessing what is around them (Game Rant, Sep 17, 2025). Four leviathans are met in Early Access: the squid-like Collector Leviathan, which guards the crossing to the Axum ruins; the Shiver Leviathan, which kills anyone past the fence; the Great Jaw, a giant clam; and the passive Deepwing Brooder (PCGamesN, May 21, 2026). Smaller threats include the sharklike Marrowbreach, Hammerheads, Nibbler Mangos, Bulletheads and the Bloom Parasite (Dangerous Creatures). The full list is on Creatures and Leviathans.

Without weapons, the answers are the Survival Multitool, which most creatures flee since 1.1, the Sonic Resonator, which stuns them for 10 seconds since 1.2, flares and keeping still (Unknown Worlds, Aug 19, 2026). After launch complaints, Unknown Worlds retuned aggression while keeping the no-weapons rule (Unknown Worlds, May 20, 2026). The clip is Gallegos's Jul 7, 2026 vlog for 1.1, which added the flinches and the Sonic Resonator's stun states that 1.2 lengthened.

Survival

Four meters sit in the corner: Health, Hunger, Thirst and Oxygen (TheGamer, May 20, 2026). Oxygen starts at just 45 seconds (Kotaku), so early dives are short; air tanks, Air Bladders, plants and air pockets stretch them. Water comes from Water Slugs turned into drinks at a Fabricator, and food from fish and crafted meals (Oxygen, Food and Water). Heat zones burn without the right Adaptation, and the Tadpole has a crush depth. Dying reprints you at a Biobed with full stats, while your carried items stay where you died (Death and Respawning). Survival and Creative are the two modes, fixed when a save is made (Game Modes).

Adaptations and Biomods

Subnautica 2 changes your body instead of your gun. Adaptations are permanent and come from alien organisms called Angel Combs: Pressure Tolerance, given at the start, Digestion, which lets you eat local food, Heat Tolerance for hot water, and Axum Vision for alien technology (Destructoid, May 17, 2026; Adaptations). Biomods are swappable abilities learned by scanning creatures and applied at a Biolab, such as Dash, a short lunge, or Camouflage, which hides you while still (Game Rant, May 20, 2026). Update 1.1 added two Biolabs, raising the Biomods on offer from four to six, and passive slots unlocked by scanning (Unknown Worlds, Jul 8, 2026). See Biomods.

Crafting and resources

Resources sit in fixed, visible places rather than spawning at random as in the first game (Wccftech): Titanium, Quartz and Copper near the Lifepod, then Silver, Lead, Gold, Lithium and late-game Troilite farther out (Resources). The Lifepod's damaged Fabricator handles the basics; a base Fabricator and a Processor for ingots come next (Fabricator and Processor). Blueprints come from scanning fragments and data boxes (Blueprints and Scanning). Recipes as editorial guides listed them on the launch build are on Crafting Recipes, with gear on Tools and Modifications and Equipment.

The Tadpole

The Tadpole is Subnautica 2's submersible, a small, fragile vehicle built at a Vehicle Fabricator on a base's Moonpool, introduced in the Dec 9, 2025 Dev Vlog Crafting the Tadpole (Unknown Worlds). It runs on a Power Cell, doubles as an oxygen refill, and reaches 250 m before its hull suffers, 450 m with the first Depth Module (Game Rant, May 16, 2026). Chassis change its role: the winged Scout Ray for speed and the Haul for passengers and cargo, with the "stompy" Frog chassis coming in Early Access 2. See Tadpole, Tadpole Upgrades and Tadpole Chassis.

A clean white room with round hatches and a window; in its floor a pool of seawater holds a small round submersible, beside an orange-trimmed machine.
A white and orange Tadpole submersible floats in the open water of a Moonpool inside a bright habitat room, with a docking machine at its edge in an official Steam store screenshot of Subnautica 2 Unknown Worlds Entertainment

Base building

Bases use an all-new procedural system shown in the Mar 12, 2026 Dev Vlog Building Bases with Base Design lead Kiel McDonald (Unknown Worlds): rooms, corridors, hatches and Moonpools placed with the Habitat Builder and resized after placement. A base needs power before its hatch gives oxygen; solar, thermal and hydroelectric sources and Power Transmitters supply it (Base Power). Each update has refined building: cheaper interior walls in Hotfix 3, larger deconstruction in 1.1, alignment guides and a working trashcan in 1.2, which also banned building inside the Great Jaw. See Base Building, Best Base Locations and Farming.

A base of white modules with glowing windows on stilts above the seabed in hazy green water, a tower of round rooms at the back and coral around it.
A multi-level white habitat with lit windows stands on the seafloor, joined by corridors to smaller modules, one with pink and orange plants on its roof in an official Steam store screenshot of Subnautica 2 Unknown Worlds Entertainment

Co-op

Up to four players share one world, hosted by one of them, with cross-play between Steam, Epic and Xbox through friend codes; there are no dedicated servers (PCGamesN, updated May 15, 2026). Blueprints, bases and story progress are shared, while inventory and Adaptations are each player's own. The Buddy System update (1.2) added Proximity Voice Chat, revives, emotes and trading (Unknown Worlds, Aug 19, 2026). On Xbox consoles, online play needs Game Pass of any tier. See Co-op and Multiplayer.

Every update so far

Date Update Highlights
May 14, 2026 Early Access launch Steam, Epic, Xbox
May 19 to Jun 1, 2026 Hotfixes 1 to 3 AMD start-up help, revised Terms of Service, DLSS 4.5, creature tuning (Launch Hotfixes)
Jul 8, 2026 1.1 Adaptive Measures FOV slider, Biolabs, passive Biomod slots, sprinting, wreck puzzles (Adaptive Measures Update)
Jul 14, 2026 Hotfix 4 Angel Combs that would not open
Aug 12, 2026 Experimental branch Opt-in Steam test build (Experimental Branch)
Aug 19, 2026 1.2 Buddy System Proximity Voice Chat, revives, emotes, trading, Tracking Tag, Jegna and Grace (Buddy System Update)
Sep 1 and Oct 6, 2026 Buddy System Hotfixes 1 and 2 Saves, Collector pathing, voice chat, docking
December 2026 Early Access 2 New region, story, creatures, Frog chassis (announced)

Full notes are on Updates and Patch Notes; problems and their fixes on Known Issues and Fixes; the developer videos on Dev Vlogs.

Early Access 2

Early Access 2 is the first big content drop, due in December 2026 with no day announced. Creative Director Anthony Gallegos calls it the "most substantial" update yet: a new region with several biomes, more of the colonists' story and the Axum's history, many new and returning creatures, a scarier Collector Leviathan, new Biomods, the Frog chassis for the Tadpole, and Dash moving to the Fins (GamingBolt, Oct 15, 2026). Unknown Worlds is previewing it in its Voyage to Early Access 2 vlogs of Oct 15, Oct 22 and Nov 3, 2026. Names for the new region seen in creator videos are unconfirmed. Everything known is on Early Access 2.

Reviews and sales

Critics gave the Early Access build around 8 out of 10 (Gamereactor 8/10, Gfinity 80), praising the atmosphere and creatures and faulting the unfinished story, the fenced map and launch bugs; Metacritic shows "tbd" during Early Access (Reviews). It sold 2 million copies within 12 hours, with more than 651,000 players at once across platforms and a Steam peak above 467,000 (Game Developer, May 15, 2026), then 5 million within 22 days (Sales and Player Count). The Steam player chart at the top of this page tracks it since.

The Krafton dispute in brief

In July 2025 Krafton removed CEO Ted Gill and co-founders Charlie Cleveland and Max McGuire, and the game slipped to 2026. The former shareholders sued over an earnout of up to $250 million tied to the game, alleging the delay was meant to avoid it; Krafton countersued. On Mar 16, 2026 the Delaware Court of Chancery reinstated Gill with authority over the launch, and on Jul 1, 2026 the sides settled, with bonuses for staff and Gill stepping down (Game Developer, Jul 1, 2026). The full account is on Krafton Lawsuit.

The Subnautica series

Unknown Worlds, founded in 2001 by Charlie Cleveland and Max McGuire, made Natural Selection before Subnautica, which entered Early Access in 2014 and reached 1.0 on Jan 23, 2018; Subnautica: Below Zero followed from 2019 to its 1.0 on May 14, 2021 (Unknown Worlds). The series had sold over 18.5 million units before Subnautica 2, and both earlier games came to Switch 2 on Feb 17, 2026. You do not need to play them first: the sequel's story stands alone, with nods such as the Reaper Leviathan Statue every player gets. See Subnautica Games in Order and Unknown Worlds.

Frequently asked questions

Is Subnautica 2 out? Yes. Subnautica 2 has been in Early Access since May 14, 2026 on Steam, the Epic Games Store and Xbox Series X|S and PC, including Game Pass.

When is Subnautica 2's next update? Subnautica 2's next big content update, Early Access 2, is due in December 2026, with a new region, creatures, story and the Frog chassis; no day is announced as of Nov 4, 2026.

When is Subnautica 2's full release? Subnautica 2 has no 1.0 date; Unknown Worlds expects Early Access to last about 2 to 3 years from May 2026.

Is Subnautica 2 multiplayer? Yes. Subnautica 2 supports online co-op for up to four players with cross-play between Steam, Epic and Xbox, and it can be played solo.

How much is Subnautica 2? Subnautica 2 costs $29.99 in Early Access and is included in PC Game Pass and Game Pass Ultimate; the price will rise after Early Access.

Is Subnautica 2 on PS5? No. Subnautica 2 is on PC and Xbox Series X|S, and no PS5 version is announced as of Nov 4, 2026.

Do you need to play Subnautica before Subnautica 2? No. Subnautica 2 tells a new story on a new world, though it shares the Alterra setting and nods to the earlier games.

Does Subnautica 2 have weapons? No. Like the earlier games, Subnautica 2 has no weapons by design; players deter creatures with the Multitool, the Sonic Resonator, flares and stealth.

Sources

Moments

Subnautica 2 | Early Access Gameplay Trailer

Subnautica

  1. Subnautica 2 is Unknown Worlds' underwater survival adventure, in Early Access since May 14, 2026 on PC through Steam…

Subnautica 2 - Before You Buy

gameranx

  1. Subnautica 2 is the third game in the series after Subnautica (2018) and Subnautica: Below Zero (2021), set on "an…

Subnautica 2 Early Access Review - It Can Only Get Better Down The Line

GamingBolt

  1. Conflict has driven humanity from home, and the Alterra corporation offers a new life through its Pioneer program. The…
  2. Subnautica 2 changes your body instead of your gun. Adaptations are permanent and come from alien organisms called…

Subnautica 2 | Update Vlog : Early Access 1.1 - Adaptive Measures

Subnautica

  1. Without weapons, the answers are the Survival Multitool, which most creatures flee since 1.1, the Sonic Resonator…

Subnautica 2 | Dev Vlog - Crafting the Tadpole

Subnautica

  1. The Tadpole is Subnautica 2's submersible, a small, fragile vehicle built at a Vehicle Fabricator on a base's…

Subnautica 2 | Dev Vlog - Building Bases

Subnautica

  1. Bases use an all-new procedural system shown in the Mar 12, 2026 Dev Vlog Building Bases with Base Design lead Kiel…

Subnautica 2 Multiplayer Guide: How to Play With Friends

IGN

  1. Up to four players share one world, hosted by one of them, with cross-play between Steam, Epic and Xbox through friend…

Subnautica 2 | The Voyage to Early Access 2 Begins

Subnautica

  1. Early Access 2 is the first big content drop, due in December 2026 with no day announced. Creative Director Anthony…

Pages

Bases

  • Base Building

    In Subnautica 2 you build bases with the Habitat Builder, a tool unlocked by scanning two fragments at the Welcome Center near the Lifepod. Rooms, corridors, hatches and a Moonpool cost mostly Titanium, and a base needs power before its hatch supplies oxygen.

  • Base Power

    Subnautica 2 bases run on Solar Panels (1 to 8 energy per second by time of day), Hydroelectric Turbines in water currents, Thermal Plants by heat vents and Bioreactors burning fuel, linked by Power Transmitters and buffered by Power Storage. Without power a base makes no oxygen.

  • Best Base Locations

    The guides' best base spots in Subnautica 2 are a plateau by a water current about 200 m east of the Lifepod for free turbine power, the thermal vents about 630 m east for steady Thermal Plant power, and an outpost near the Alien Ruins about 1,150 m east for the late game.

  • Farming

    Farming in Subnautica 2 means Growbeds, built for Titanium x1, that grow plants from a seed item such as a Pent, Lucifer Rotsac or Fibrous Pulp, and since update 1.2 Necrolei Cysts. The Metal Farm, an Axum machine, grows a chosen resource on base power.

Biomes

  • Anemone Hills

    The Anemone Hills are Subnautica 2's biome of towering pink-and-green anemones about 300 m northwest of the Lifepod, 0 to 151 m deep, where the infected Heat Tolerance Angel Comb waits behind Bloom you clear with the Sonic Resonator.

  • Coral Gardens

    Coral Gardens and North Coral Gardens are Unknown Worlds' names for Subnautica 2's early coral areas around the Lifepod; update 1.1 (Jul 8, 2026) put a second Biolab and more Silver there, and 1.2 gave North Coral Gardens its own music.

  • Dolerite Spires

    The Dolerite Spires are a maze of jagged volcanic pillars in Subnautica 2's starting region, shallow to mid depth, with Lithium and Titanium, Quaker's Meetinghouse and two Spires wrecks that All Things How lists for the High Capacity Air Tank and the Rebreather on the launch build.

  • Graveyard

    The Graveyard is Subnautica 2's hot, orange-watered biome, 0 to 266 m deep, that needs the Heat Tolerance Adaptation; it holds Gold, Salt, Sulfur and Lithium, the Tadpole Pens, Tailings Village, a Cicada Wreck, Nahema's Lab and hundreds of Water Slugs.

  • Metal Farms

    The Axum Metal Farms are the far eastern edge of Subnautica 2's Early Access map, about 2,000 to 2,200 m east-northeast of the Lifepod beside the Karakorum Power Plant, the only source of Troilite and Atacamite and where you find the Axum Bacterial Culture to build a Metal Farm of your own.

  • Necrolei Hills

    The Necrolei Hills are Subnautica 2's infected hills about 300 m northwest of the Lifepod, the main source of Necrolei Cysts for Strong Acid, with Copper, Titanium, Deepwing Egg Clumps and fauna mutated by the Bloom.

  • Observatory Island

    Observatory Island is Subnautica 2's Axum tower rising out of the sea about 1,000 to 1,200 m east of the Lifepod, with the Alien Ruins (Unknown Worlds' Axum Ruins), the Rosetta Stone, a Biolab since 1.1 and the Axum Observatory, where the Early Access story stops.

  • Plateaus

    The Plateaus are Subnautica 2's rocky biome about 300 m northeast of the Lifepod, 23 to 119 m deep by All Things How's count, with Camp One, the Old Habitat and the caves that hold the early Silver; the sandy Lead Zone lies nearby.

  • Root Canyon

    Root Canyon is Subnautica 2's deepest explorable biome, a pitch-black canyon 365 to 750 m deep in the far east, with root-like walls, the Control Room, Tech Sites, Blight Nodes, a Cold Zone, colonist Dive Elevators and the Axum Metal Farms; the Collector Leviathan patrols its lower reaches.

  • Shallows

    The Shallows are Subnautica 2's starting biome, the bright coral reefs around the Lifepod, 3 to 224 m deep by All Things How's count, with the Welcome Center about 85 m southeast, the first Angel Comb, Quartz-filled Coral Domes and caves of Copper and Titanium below.

  • Tar Cascades

    The Tar Cascades, in the area Unknown Worlds calls the Sparse Plains, are Subnautica 2's dark, tar-coated crossing about 700 m east of the Lifepod, 0 to 250 m deep, where the Collector Leviathan guards the way to the Axum ruins; cross low along the bottom in a Tadpole.

  • Tufa Zone

    The Tufa Zone, which guides call Tufa Towers, is the biome of tall rock towers about 400 m south of Subnautica 2's Lifepod, home of the Great Jaw clam and its Lithium; it and the Thermal Area got their own music in update 1.2 (Aug 19, 2026).

Crafting

  • Blueprints and Scanning

    In Subnautica 2 most blueprints are learned by scanning fragments with the Scanner, some in one scan and many in two or three; others unlock on picking up a material, from recipe data cards, or are known from the start. The Bioscanner, a Scanner upgraded at the Modification Station, is needed to scan creatures for Biomods. This page lists the key blueprint locations on the launch build, with the guides' conflicts.

  • Crafting Recipes

    Subnautica 2's recipes by station, as listed by Destructoid on May 16, 2026 (the Early Access launch build) with conflicts from other guides beside them, for example Titanium Ingot (Titanium x3 at the Processor), Wiring Kit (Silver x1, Copper Wire x1) and Basic Battery (Copper x2, Acidic Raion Pouch x1). Hotfix 3 cut Interior Wall cost to a quarter, and no guide has republished a full list since updates 1.1 and 1.2.

  • Equipment

    Subnautica 2's wearable equipment is three air tanks (Standard, High Capacity, Ultra High Capacity), Basic and Improved Fins and the Rebreather, all made at the Fabricator, while carrying space grows at seven Upgrade Biobeds (five add 3 inventory slots each, two add a quickbar slot). The Standard Air Tank and Basic Fins are known from the start; the others are scanned or crafted from them.

  • Fabricator and Processor

    In Subnautica 2 the Lifepod's Fabricator is damaged and cannot be fixed, so recipes marked "Requires Fully Functional Fabricator" need a new Fabricator built in a powered base (Titanium, Copper and Quartz, one each). Ingots come from the Processor, whose blueprint is scanned from a broken Processor in an abandoned base north of the Lifepod and which draws 10 energy per second.

  • Lead

    In Subnautica 2, Lead lies on the seafloor northeast of the Lifepod at about 60 m deep, below a Cicada Wreck, though guides disagree on the distance (about 254 m or about 340 m). It is needed for the Sonic Resonator, Germanium Ingots and Sugar of Saturn.

  • Resources

    Subnautica 2's resources run from Titanium, Copper and Quartz around the Lifepod, through Silver and Lead to the north and northeast and Gold, Sulfur and Lithium in the hot volcanic area, to Celestine, Conduit Crystal, Troilite and Atacamite in the far east. This page lists each one with where guides found it on the launch build, the tool it needs and what it makes.

  • Silver

    In Subnautica 2, Silver is found in shallow caves north of the Lifepod, marked by orange Pent plants at the cave mouths, and Unknown Worlds added more Silver to the early game region in Hotfix 2 and in Coral Gardens in update 1.1. It makes the Standard Air Tank, Wiring Kits, the Wakemaker and Silver Ingots.

  • Tools and Modifications

    Subnautica 2's tools are the Survival Multitool, Scanner, Flashlight, Habitat Builder, Sonic Resonator, Wakemaker, Repair Tool, Air Bladder, Distraction Flare and, since update 1.2, the Tracking Tag, plus two Prototype Tool Modifications made at the Modification Station, the Bioscanner and the Feedback Resonator. There are no weapons. This page gives each tool's recipe, blueprint and use.

  • Troilite

    In Subnautica 2, Troilite is a late-game resource broken out of green Mineralized Clinkers with the Sonic Resonator around the green pools of the Axum Metal Farms, far east of the Alien Ruins and below about 400 m, with a Collector Leviathan nearby. Hotfix 2 added more Troilite areas, and it makes Mangalloy Ingots, the Ultra High Capacity Air Tank and the Depth Module Mk. 2.

Creatures and Leviathans

  • Collector Leviathan

    The Collector Leviathan is Subnautica 2's giant squid, found in the trench about 700 m east of the Lifepod past the hot Graveyard waters; it cannot be killed, so you cross its trench low along the bottom in a Tadpole. Scanning it teaches the Sonic Echo Biomod.

  • Creatures

    Subnautica 2's Early Access ocean holds about three dozen named creatures, from harmless Water Slugs to four Leviathans; none can be killed with a weapon, scanning them unlocks Biomods, and Early Access 2 in December 2026 adds new and returning creatures.

  • Dangerous Creatures

    Subnautica 2's dangerous creatures below Leviathan size are the Marrowbreach, Hammerhead, Nibbler Mango, Needler Mango, Bullethead, Twin Sitaray, Sandspear, Foureye, Bloom Parasite and Tongue Thief; none can be killed, so you deter them with the Survival Multitool, the Sonic Resonator and flares.

  • Deepwing Brooder

    The Deepwing Brooder is Subnautica 2's peaceful Leviathan, a huge winged arthropod that drifts rarely through any biome laying eggs; its Deepwing Egg Clumps are a food ingredient, scannable since update 1.2, and fans designed it in the #LeviathanAwakens contest before launch.

  • Great Jaw

    The Great Jaw is Subnautica 2's giant clam Leviathan, about 350 m from the Lifepod at heading 195; it opens as you approach and snaps shut if you touch the red fibers in its core, and the lithium nodules it expels make it a lithium farm. Since update 1.2 you cannot build a base inside it.

  • Leviathans

    Subnautica 2 has four Leviathans in Early Access as of Nov 4, 2026: the Collector Leviathan, the Shiver Leviathan, the Great Jaw and the Deepwing Brooder. Only the Collector hunts you inside the play area, and Early Access 2 in December 2026 makes it scarier.

  • Shiver Leviathan

    The Shiver Leviathan guards the edge of Subnautica 2's Early Access map in groups and kills instantly once you cross the red striped border; swim back inside the border and it stops chasing you.

Guides

  • Beginner's Guide

    The first hours of Subnautica 2 in order, from editorial guides on the Early Access launch build: make Water from Water Slugs, craft the Survival Multitool and Scanner, power the Welcome Center's Biolab, take the Digestion Adaptation, make Fins and a Standard Air Tank, then build a base with a Fabricator and Processor, the Sonic Resonator and the Tadpole. Tips for oxygen, inventory, creatures and co-op follow.

  • Mods

    Subnautica 2 has no official mod support as of Nov 4, 2026, but PC players run community mods, most through the UE4SS loader, such as Comfort Tweaks and Killable Creatures; Unknown Worlds asks players to disable mods before every update.

  • Settings and Accessibility

    Subnautica 2 has had a FOV slider since update 1.1 (Jul 8, 2026), Proximity Voice Chat settings since 1.2, DLSS 4.5 with Frame Generation up to 6x, 11 languages on Steam, and 19 accessibility features by Xbox's count.

  • Story Walkthrough

    Subnautica 2's Early Access story runs from the Lifepod and the Welcome Center through the Digestion and Heat Tolerance Angel Combs, the Tadpole Pens and the Collector Leviathan's trench to the Axum ruins, Axum Vision, the Power Plant and the Observatory, where it stops as of Nov 4, 2026; there is no ending yet.

Multiplayer

  • Co-op and Multiplayer

    Subnautica 2 can be played solo or in online co-op for up to four players (a host and three friends), with cross-play between Steam, the Epic Games Store and Xbox through friend codes. The world lives in the host's save, and there are no dedicated servers.

Overview

  • Subnautica 2

    Subnautica 2 is Unknown Worlds' underwater survival game, in Early Access since May 14, 2026 on PC (Steam, Epic Games Store) and Xbox Series X|S, for one player or up to four in co-op. Its next big update, Early Access 2, is due in December 2026, and the full 1.0 release is about 2 to 3 years out.

Release

  • Early Access Release Date

    Subnautica 2 came out in Early Access on May 14, 2026 at 08:00 PDT (15:00 UTC) on Steam, the Epic Games Store and Xbox, after a delay from 2025. The next big update, Early Access 2, is due in December 2026.

  • Krafton Lawsuit

    The Subnautica 2 lawsuit was a dispute between Krafton and Unknown Worlds' former leaders over a $250 million earnout tied to the game. A Delaware court reinstated CEO Ted Gill in March 2026, and the two sides settled on Jul 1, 2026.

  • Platforms and Cross-Play

    Subnautica 2 is on PC (Steam, Epic Games Store, Xbox PC) and Xbox Series X|S, with Xbox Cloud Gaming and handhelds, and cross-play between all of them. No PS5, Switch 2 or Mac version is announced as of Nov 4, 2026.

  • Price and Editions

    Subnautica 2 costs $29.99 in Early Access on Steam, the Epic Games Store and Xbox, and it is included in PC Game Pass and Game Pass Ultimate. Steam also sells a Sub-Sonic Edition with the soundtrack; there are no microtransactions, and the price will rise after Early Access.

  • Reviews

    Subnautica 2's Early Access reviews are mostly positive, around 8 out of 10 from outlets such as Gamereactor and Gfinity, but Metacritic shows no score ("tbd") because it is in Early Access. Steam users rate it Very Positive, 93% of 73,222 reviews on Nov 4, 2026.

  • Roadmap and 1.0 Release

    Subnautica 2 has no 1.0 release date; Unknown Worlds expects Early Access, which began on May 14, 2026, to last about 2 to 3 years. Its roadmap delivered a quality-of-life update and a co-op update, with the first big content drop, Early Access 2, due in December 2026.

  • Sales and Player Count

    Subnautica 2 sold 2 million copies within 12 hours of its May 14, 2026 Early Access launch, peaked above 651,000 concurrent players across Steam, Xbox and Epic, and passed 5 million sales within 22 days. Its Steam peak was above 467,000.

  • Steam Deck and Handhelds

    Subnautica 2 is Steam Deck Verified and runs at about 30 fps on an automatically chosen low preset; on Xbox it is listed as Handheld Optimized for the ROG Xbox Ally. Update 1.1 fixed handheld menu scrolling and wrong button prompts.

  • System Requirements

    Subnautica 2's minimum PC is an Intel Core i5-8400 or Ryzen 5 2600 with 12 GB of RAM and a GTX 1660 or RX 5500 XT for 1080p Low at 30 fps; the recommended PC is a Core i7-13700 or Ryzen 7 7700X, 16 GB and an RTX 3070 or RX 6700 XT. It needs 50 GB, DirectX 12 and Windows 10 or 11.

Story

  • Characters

    Subnautica 2's characters are your silent Pioneer (six playable looks since update 1.2 added Jegna and Grace), NOA, the Cicada's Noetic Advisor AI, a second AI voice, and the vanished colonists heard only in blackbox recordings, such as Anita, Chap, Wander, Ruby, Quaker, Sophie, Nahema, Wu, Singh and Zip.

  • Story and Lore

    In Subnautica 2 you are a Pioneer on Alterra's colony ship Cicada, carrying 40,000 people away from a war-torn home, when something goes wrong and you wake on an alien ocean world where an earlier wave of colonists has vanished. The story is unfinished in Early Access as of Nov 4, 2026; its next chapter comes with Early Access 2 in December 2026.

  • The Axum

    The Axum are the alien civilization of Subnautica 2, known only by what they left: ruins, an Observatory tower, a Power Plant, Metal Farms, Gateway Spires and the Rosetta Stone that makes their logograms readable once you gain the Axum Vision Adaptation. Early Access 2 in December 2026 expands their history.

  • The Bloom

    The Bloom is Subnautica 2's infection: biofilm, sap, cankers and parasites that block caves, infect creatures and Angel Combs, and cannot be cleared by hand. You get past it with the Sonic Resonator, and the armored pink cankers need the Feedback Resonator; some places and guides call it the Blight.

  • Voices from Beyond

    Voices from Beyond is Subnautica 2's five-episode audio drama, released by Unknown Worlds from Nov 25, 2025 to Mar 26, 2026, about a young family in a Mongolian settlement as a threat closes in, ending with a distress call from the Cicada.

Survival

  • Adaptations

    Subnautica 2 has four Adaptations, permanent body changes taken from Angel Combs, as of Nov 4, 2026. Pressure Tolerance comes in the opening, Digestion from an Angel Comb about 130 to 180 m north-northeast of the Lifepod, Heat Tolerance from an infected Angel Comb about 200 m northwest once the Sonic Resonator clears it, and Axum Vision from an Angel Comb about 1,800 m east.

  • Biomods

    Subnautica 2's Biomods are swappable abilities chosen at a Biolab, 5 active and 10 passive on the launch build, four of them known from the start and the rest unlocked by scanning creatures with the Bioscanner. Update 1.1 added two Biolabs and passive slots earned by scan counts, and Early Access 2 (December 2026) moves Dash to the Fins and adds new Biomods.

  • Death and Respawning

    When you die in Subnautica 2 you are reprinted at the last Biobed you set as your respawn point, with full stats. What you carried stays where you died in a small yellow container, its black box, which you must swim back to; carrying a Tracking Tag extends its signal.

  • Game Modes

    Subnautica 2 has two game modes, Survival and Creative, chosen when a save is made; Creative removes oxygen, food, water and power limits and unlocks every blueprint, Adaptation and (since update 1.1) Biomod, and there are no difficulty settings as of Nov 4, 2026.

  • Oxygen, Food and Water

    Subnautica 2 tracks four stats, Health, Hunger, Thirst and Oxygen; oxygen starts at about 45 seconds and the Standard Air Tank adds 30. Water is crafted from Water Slugs at the Fabricator (+40 Water), and food is cooked fish and Fabricator meals, safe only after the Digestion Adaptation; until then the Lifepod's Nutrient Blocks are the food.

The Series

  • Subnautica Games in Order

    The Subnautica games in release order are Subnautica (Early Access 2014, full release Jan 23, 2018), Subnautica: Below Zero (Early Access Jan 30, 2019, full release May 14, 2021) and Subnautica 2 (Early Access since May 14, 2026). Subnautica 2 has a self-contained story, so it can be played first.

  • Unknown Worlds

    Unknown Worlds Entertainment makes and publishes Subnautica 2. Founded in San Francisco in 2001 by Charlie Cleveland and Max McGuire, it made Natural Selection, Subnautica, Subnautica: Below Zero and Moonbreaker, and has been owned by Krafton since 2021.

Updates

  • Adaptive Measures Update

    Adaptive Measures is Subnautica 2's Early Access 1.1 update, released Jul 8, 2026: a quality-of-life patch that added the FOV slider, two more Biolabs and six unlockable Biomods, sprinting on land, wreck puzzles and calmer creature reactions.

  • Buddy System Update

    Buddy System is Subnautica 2's Early Access 1.2 update, released Aug 19, 2026, the co-op update: Proximity Voice Chat, revives, emotes, item trading, the Tracking Tag and two new characters, Jegna and Grace, followed by hotfixes on Sep 1 and Oct 6.

  • Dev Vlogs

    Unknown Worlds has published Subnautica 2 Dev Vlogs since Apr 24, 2025, seven before launch, then Update Vlogs for 1.1 and 1.2 and the Voyage to Early Access 2 series (Oct 15, Oct 22 and Nov 3, 2026), plus the Waterside Q&A and the May 9, 2026 Pre-Launch Showcase.

  • Early Access 2

    Early Access 2 is Subnautica 2's next big content update, due in December 2026 with no day announced. Unknown Worlds promises a new region with several biomes, more of the colonists' and Axum story, new and returning creatures, a scarier Collector Leviathan, new Biomods and the Frog chassis for the Tadpole.

  • Experimental Branch

    Subnautica 2's Experimental branch is an opt-in Steam beta, launched Aug 12, 2026, that previews upcoming updates shortly before release; join it under Properties, Game Versions & Betas, and expect separate, incompatible saves.

  • Known Issues and Fixes

    Subnautica 2's common problems in Early Access are start-up crashes on AMD and DirectX 12, DLSS crashes, saves that seem to vanish after a crash, mods breaking after an update and Angel Combs that would not open; most were fixed by patches through Buddy System Hotfix 2 (Oct 6, 2026). This page lists each issue, the patch that fixed it and what to do.

  • Launch Hotfixes

    Subnautica 2 got three hotfixes in its first three weeks of Early Access, on May 19, May 22 and Jun 1, 2026, which fixed crashes, calmed Hammerheads, added Silver and Troilite areas and revised the disputed Terms of Service, before Unknown Worlds paused rapid hotfixes on Jun 4.

  • Updates and Patch Notes

    The latest Subnautica 2 patch is Buddy System Hotfix 2 (Oct 6, 2026), after two content updates, Early Access 1.1 Adaptive Measures (Jul 8) and 1.2 Buddy System (Aug 19), and six hotfixes; Early Access 2 is due in December 2026.

Vehicles

  • Tadpole

    The Tadpole is Subnautica 2's only submersible in Early Access, built at a Vehicle Fabricator on a Moonpool from 2 Titanium Ingots, 1 Glass, 1 System Chip and 1 Power Cell. Its crush depth is 250 m until a Depth Module raises it, and it takes the Scout Ray and Haul chassis.

  • Tadpole Chassis

    Subnautica 2's Tadpole docks to a chassis that changes its role: the Scout Ray adds hydrofoil wings for speed, and the Haul adds passenger seats and much more cargo. A third, the "stompy" Frog chassis, arrives with Early Access 2 in December 2026.

  • Tadpole Upgrades

    Subnautica 2's Tadpole has four upgrade slots for six modules made at the Modification Station: Engine Efficiency, Strike Armor, Cavitation Muffler, Photovoltaic Charger and Depth Modules Mk. 1 and Mk. 2. Mk. 1 raises crush depth from 250 m to 450 m.

World

  • Map and Biomes

    Subnautica 2's Early Access map runs from the sunny Shallows around the Lifepod about 2 km east to the Axum Metal Farms, through a dozen biomes gated by depth, heat and oxygen; Unknown Worlds publishes no map, so depths and distances come from guides, and no biome was added in 1.1 or 1.2.

  • Map Edge and World Tree

    Subnautica 2's Early Access map ends at a striped "Early Access fence", guarded by Shiver Leviathans that kill on contact; beyond it lies out-of-bounds terrain with the giant World Tree, visible on the horizon but not reachable as of Nov 4, 2026, and since 1.2 a Tadpole destroyed out there returns inside the fence.

Photos

A clean white room with round hatches and a window; in its floor a pool of seawater holds a small round submersible, beside an orange-trimmed machine.

About this page

Last updated Nov 4, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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