Fabricator and Processor
In Subnautica 2 the Lifepod's Fabricator is damaged and cannot be fixed, so recipes marked "Requires Fully Functional Fabricator" need a new Fabricator built in a powered base (Titanium, Copper and Quartz, one each). Ingots come from the Processor, whose blueprint is scanned from a broken Processor in an abandoned base north of the Lifepod and which draws 10 energy per second.
"Requires Fully Functional Fabricator" in Subnautica 2 means the recipe cannot be made in the Lifepod: its Fabricator is damaged and cannot be repaired, so the fix is to build a new Fabricator in a base, from Titanium x1, Copper x1 and Quartz x1 with the Habitat Builder (Destructoid, May 16, 2026). Ingots and refined materials come from a second station, the Processor, whose blueprint is a scan of a broken Processor in an abandoned base north of the Lifepod. Both need base power. This page covers those two and the other crafting stations; the recipes themselves are on Crafting Recipes. Costs are from guides written on the Early Access launch build (May 2026). Kysen's May 14, 2026 guide, on the launch build, shows the difference: recipes grayed out in the Lifepod are all available at a base Fabricator.
Quick facts
| Lifepod Fabricator | Built-in power, damaged, cannot be fixed |
| Base Fabricator | Titanium x1, Copper x1, Quartz x1; unlocks with habitats; 2 energy per second |
| Processor | Titanium x2, Mild Acid x1, Copper Wire x1; 10 energy per second |
| Processor blueprint | Scan a broken Processor in an abandoned base north of the Lifepod (positions differ by guide) |
| Other stations | Biolab, Modification Station, Scanner Station, Vehicle Fabricator |
| Source and build | Destructoid and Game Rant, May 14 to 16, 2026, the launch build |
Sources: Game Rant (Mehrdad Khayyat), May 14, 2026; Game Rant's Processor guide, May 14, 2026; Destructoid, May 16, 2026.
Why does it say "Requires Fully Functional Fabricator"?
The Lifepod's Fabricator runs on built-in power but is broken, so part of its menu stays locked. Game Rant found no way to repair it: the answer is a base with its own Fabricator (Game Rant, May 14, 2026). That needs the Habitat Builder (its two fragments are at and around the Welcome Center, about 80 m southeast of the Lifepod, per Destructoid), a room or corridor, a hatch, and power. The base Fabricator is in the Habitat Builder's Interior Facilities menu once habitats are unlocked; it draws 2 energy units per second, and one or two Solar Panels run it, depending on depth (Game Rant). Power is on Base Power.
The Fabricator's menus seen in guides are Sustenance (water and food), Personal (tools), Resources (basic materials) and Consumables (Game Rant, May 14, 2026).
How do you make ingots in Subnautica 2?
Ingots need a Processor. Game Rant's guide scans a broken Processor in the abandoned base at Quaker's signal, about 412 m north of the Lifepod, in the second room, right corner. Destructoid puts it in the same lab as the Power Transmitter, about 300 m out at a heading of 30 degrees. The two may be one place described twice (north-northeast), but neither guide says so. Kysen's May 14, 2026 guide, on the launch build, scans it at Quaker's base, through the entry room on the right, a scan that also unlocks the Room.
The Processor costs Titanium x2, Mild Acid x1 and Copper Wire x1 (Destructoid) and uses 10 energy units per second, so it wants two or more Solar Panels or a battery (Game Rant). On the launch build, Game Rant timed Titanium, Copper, Mangalloy and Strontium at 30 seconds, Silver and Gold at 60 and Germanium and Plasteel at 120. Lucky Ghost's May 14, 2026 video, on the launch build, queues five 30-second Processor crafts and walks away, while a Fabricator queue of the same item cancels if you leave it.
| Output | Input |
|---|---|
| Titanium, Copper, Silver, Gold Ingot | 3 of the ore |
| Germanium Ingot | Silver x2 or Lead x2 |
| Plasteel Ingot | Titanium x2, Lithium x1 |
| Mangalloy Ingot | Titanium Ingot x1, Atacamite x1, Troilite x1 |
| Strontium | Celestine x2 |
| Strong Acid | Necrolei Cyst x2, or Sulfur x1 and Gold x1 |
| Glass, Mild Acid, Grease, Water, First Aid | Alternate recipes: Salt x2; Acidic Raion Pouch x2; Halfmoon x2; Fibrous Pulp x3; Medical Gel Sac x1 |
Source: Destructoid, May 16, 2026, the launch build; Plasteel from Game Rant, May 16, 2026.
Other crafting stations
| Station | Cost (launch build) | What it does | Where its blueprint is |
|---|---|---|---|
| Biolab | Titanium x3, Copper Wire x1, Mild Acid x1 | Equip and swap Biomods | Working Biolabs in the Welcome Center and, since 1.1, Coral Gardens and the Axum Ruins |
| Modification Station | Titanium x2, Celestine x2, Copper x2 | Prototype Tool Modifications (Bioscanner, Feedback Resonator) and Tadpole Upgrade Modules | A Cicada Wreck in the Alien Ruins, behind a door the Repair Tool opens |
| Scanner Station | Titanium x3, System Chip x1, Wiring Kit x1 | Tracks one resource type within 300 m; 10 energy per second | Known from the start (Destructoid); a fragment in Camp One, about 240 m northeast (Game Rant) |
| Vehicle Fabricator | Titanium Ingot x2, Copper Ingot x1, Glass x2 (other guides differ) | Builds the Tadpole and its chassis, on a Moonpool's edge | With the Tadpole and Tadpole Dock blueprints (see Tadpole) |
Sources: Destructoid, May 16, 2026; Destructoid's base guide, May 14, 2026; TheGamer, May 22, 2026; Game Rant's Scanner Station guide, May 14, 2026; 1.1 notes.
The first Biolab, in the Welcome Center about 85 m southeast, works once a Basic Battery goes into its wall panel, which also powers NOA there (Destructoid). Patch notes call the Modification Station "Mod Station" too, and 1.2 gave it a name, icon and Databank entry (Unknown Worlds, Aug 19, 2026). Update 1.1 made the Vehicle Dock and Vehicle Fabricator fit smaller rooms and line up with hatches, and added messages when the Moonpool must be enlarged (Unknown Worlds, Jul 8, 2026). The Vehicle Fabricator recipe is one of the most disputed: PCGamesN lists Titanium Ingot x2, Copper Wire x1 and Silver Ingot x1, and Dexerto one each of Titanium Ingot, Copper Ingot and Glass (all on Crafting Recipes).
Lockers feed the stations
Items in lockers near a station count toward its recipes (Game Rant, May 14, 2026). To keep something out of a recipe, use the storage buildable 1.1 added, which "does not contribute to nearby crafting systems" (Unknown Worlds, Jul 8, 2026). Game Rant's base order puts a power source, the Fabricator, storage and the Processor first, then the Scanner Station and the Vehicle Fabricator (Game Rant, May 14, 2026).
Frequently asked questions
How do I fix "Requires Fully Functional Fabricator" in Subnautica 2? Build a Fabricator in a powered base with the Habitat Builder (Titanium, Copper and Quartz, one each). The Lifepod's Fabricator stays damaged and cannot be repaired.
Where is the Processor blueprint in Subnautica 2? Scan a broken Processor in an abandoned lab north of the Lifepod: Game Rant puts it at Quaker's base about 412 m north, Destructoid in the Power Transmitter's lab about 300 m out at 30 degrees (launch build, May 2026).
How much power does the Processor need in Subnautica 2? 10 energy units per second, so two or more Solar Panels or a battery (Game Rant, May 14, 2026); the base Fabricator needs 2.
Can I make ingots in the Lifepod in Subnautica 2? No. Ingots need a Processor, which is built in a base.
What does the Modification Station do in Subnautica 2? It makes the Bioscanner, the Feedback Resonator and the Tadpole's upgrade modules; its blueprint is in a Cicada Wreck in the Alien Ruins, behind a door the Repair Tool opens.
Sources
- Subnautica 2: How to Fix "Requires Fully Functional Fabricator", Game Rant (Mehrdad Khayyat), May 14, 2026
- Subnautica 2: How to Build Processors and Craft Ingots, Game Rant (Mehrdad Khayyat), May 14, 2026
- Subnautica 2 Progression Guide: What to Do First, Game Rant (William Parks), May 14, 2026
- Subnautica 2: What to Build in Your Base First, Game Rant (William Parks), May 14, 2026
- Subnautica 2: Beginner Tips & Tricks, Game Rant (William Parks), May 14, 2026
- Subnautica 2: How to Build a Scanner Station, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: How to Get Lithium, Game Rant (Hamza Haq), May 16, 2026
- All blueprints and recipes in Subnautica 2, Destructoid (Madison Benson), May 16, 2026
- How to unlock base building in Subnautica 2, Destructoid (Madison Benson), May 14, 2026
- All Subnautica 2 blueprint locations, Destructoid (Arka Sarkar), May 16, 2026
- How To Unlock Every Biomod In Subnautica 2, TheGamer (Kaitlyn Peterson), May 22, 2026
- Subnautica 2 Early Access 1.1 - Adaptive Measures Update, Unknown Worlds, Jul 8, 2026
- Subnautica 2 Early Access 1.2 - Buddy System Update, Unknown Worlds, Aug 19, 2026
- Subnautica 2 - The Ultimate Beginner Guide!, Kysen, May 14, 2026 (video)
- Subnautica 2 - 10 Things I Wish I Knew When Starting, IzPrebuilt, May 14, 2026 (video)
- Subnautica 2 - 10 HUGE Things I Wish I Knew Sooner!, Lucky Ghost, May 14, 2026 (video)
Moments
Subnautica 2 - The Ultimate Beginner Guide!
Kysen
Subnautica 2 - 10 Things I Wish I Knew When Starting
IzPrebuilt
Subnautica 2 - 10 HUGE Things I Wish I Knew Sooner!
Lucky Ghost
See also
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Crafting RecipesSubnautica 2's recipes by station, as listed by Destructoid on May 16, 2026 (the Early Access launch build) with conflicts from other guides beside them, for example Titanium Ingot (Titanium x3 at the Processor), Wiring Kit (Silver x1, Copper Wire x1) and Basic Battery (Copper x2, Acidic Raion Pouch x1). Hotfix 3 cut Interior Wall cost to a quarter, and no guide has republished a full list since updates 1.1 and 1.2.
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Base BuildingIn Subnautica 2 you build bases with the Habitat Builder, a tool unlocked by scanning two fragments at the Welcome Center near the Lifepod. Rooms, corridors, hatches and a Moonpool cost mostly Titanium, and a base needs power before its hatch supplies oxygen. -
Base PowerSubnautica 2 bases run on Solar Panels (1 to 8 energy per second by time of day), Hydroelectric Turbines in water currents, Thermal Plants by heat vents and Bioreactors burning fuel, linked by Power Transmitters and buffered by Power Storage. Without power a base makes no oxygen.
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BiomodsSubnautica 2's Biomods are swappable abilities chosen at a Biolab, 5 active and 10 passive on the launch build, four of them known from the start and the rest unlocked by scanning creatures with the Bioscanner. Update 1.1 added two Biolabs and passive slots earned by scan counts, and Early Access 2 (December 2026) moves Dash to the Fins and adds new Biomods.
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TadpoleThe Tadpole is Subnautica 2's only submersible in Early Access, built at a Vehicle Fabricator on a Moonpool from 2 Titanium Ingots, 1 Glass, 1 System Chip and 1 Power Cell. Its crush depth is 250 m until a Depth Module raises it, and it takes the Scout Ray and Haul chassis. -
Blueprints and ScanningIn Subnautica 2 most blueprints are learned by scanning fragments with the Scanner, some in one scan and many in two or three; others unlock on picking up a material, from recipe data cards, or are known from the start. The Bioscanner, a Scanner upgraded at the Modification Station, is needed to scan creatures for Biomods. This page lists the key blueprint locations on the launch build, with the guides' conflicts.