Resources
Subnautica 2's resources run from Titanium, Copper and Quartz around the Lifepod, through Silver and Lead to the north and northeast and Gold, Sulfur and Lithium in the hot volcanic area, to Celestine, Conduit Crystal, Troilite and Atacamite in the far east. This page lists each one with where guides found it on the launch build, the tool it needs and what it makes.
Subnautica 2's raw materials sit in rings around the Lifepod: Titanium, Copper, Quartz and the plant materials in the Shallows and their caves; Silver and Lead a few hundred meters north and northeast; Gold, Sulfur and Lithium in the hot volcanic ground to the east and southeast, which needs Heat Tolerance; and Celestine, Creature Enamel, Conduit Crystal, Troilite and Atacamite past the Collector Leviathan in the far east. Unknown Worlds publishes no resource map, so the positions below come from editorial guides written on the Early Access launch build (May 14 to 23, 2026), credited by name; Unknown Worlds has since added more Silver and Troilite (Hotfix 2, May 22, 2026) and more Silver in Coral Gardens (1.1, Jul 8, 2026). What each material makes is on Crafting Recipes. The clip is IzPrebuilt's May 14, 2026 video, on the launch build, naming Titanium, Copper, Quartz, Salt, Lead and Silver as the starting area's big materials.
Quick facts
| Gathering | By hand for small and medium nodes; the Survival Multitool cuts plants; the Sonic Resonator breaks large nodes (see Tools and Modifications) |
| Node sizes | Small 1, medium 3 (by hand), large 5 (Sonic Resonator), for Titanium, Quartz and Lead (Game Rant, May 14, 2026) |
| Early bottlenecks | Silver and Lead |
| Needs Heat Tolerance | Gold, Lithium, the hot Sulfur fields (see Adaptations) |
| Finding them | Scanner Station, one resource type at a time within 300 m |
| Official map | None (as of Nov 4, 2026) |
| Positions | Editorial guides on the launch build, May 2026; patches have added Silver and Troilite since |
Sources: Game Rant's Titanium guide, May 14, 2026; Game Rant's Scanner Station guide, May 14, 2026; Hotfix 2; 1.1.
Early resources around the Lifepod
| Resource | Where (launch build) | How | Main uses |
|---|---|---|---|
| Titanium | Seafloor caves around the Lifepod; a current-filled tunnel full of large nodes at Camp One, 300 m northeast | By hand; large nodes with the Resonator | Nearly everything: tools, base pieces, Titanium Ingots |
| Metal Salvage | Wrecks and loose scrap | Pick up | Salvaged Titanium (one slot, four Titanium when processed) |
| Copper | The cave under the coral dome about 30 m east; a cave about 130 m east past a strong current; near Old Habitat and Camp Zero, 300 to 400 m north | By hand (small 1, larger formations 3 or more) | Copper Wire, Basic Battery, Mild Acid, Copper Ingot, power buildings |
| Quartz | Inside the orange, hollow Coral Domes at 10 to 30 m; the "Spider Dome" 220 m out at compass 240 to 245 holds nearly 100 pieces; large deposits at Camp One | By hand; large with the Resonator | Glass, System Chip, Scanner, Solar Panel |
| Fibrous Pulp | Curtain Gorgon (31 m southwest), Cradle Shootroot (east), Feather Kelp (cave under the Lifepod), Macaron Sponge (250 m northeast) | Survival Multitool, one per cut, regrows | Fiber, Biofuel Block, Oily Salad, Water at the Processor, plantables |
| Acidic Raion Pouch | Acid Raion plants (purple wrinkled leaves, green bulb) in caves about 34 m below the Lifepod | Survival Multitool, three per plant, regrows | Mild Acid, Basic Battery |
| Medical Gel Sac | Green orb on a pink plant, for example in the cave under the Lifepod | By hand (releases a little toxic gas) | Enhanced First Aid Kit; unlocks Fiber Mesh |
| Lucifer Rotsac | Glowing red orb on the Cradle Shootroot, about 70 m east at 15 m | By hand, regrows | Rubber, Grease, Glowstick |
| Water Slug | Small blue and pink creatures on surfaces almost everywhere, easier to see at night | Pick up | Water (see Oxygen, Food and Water) |
| Salt | Cave walls near Blackbox - Chap, 232 m southeast at 40 m; densest on the white domes of the Dead Coral area 500 m southeast; dead Coral Crab shells to the south-southeast | By hand | Glass at the Processor, food, Isotonic Water, Nutrient Block, Power Cell, Power Storage |
| Cherimoya Rotsac | Organic cages in the shallows northwest | By hand | Cherimoya Chutney, Pavlova |
| Pent | Orange-brown round plants at Silver cave mouths | By hand | Biofuel Block (and unlocks it) |
| Necrolei Cyst | Small flower atop a Stilt Orb, about 300 m northwest at 25 m | Survival Multitool, one per plant | Strong Acid; plantable in Growbeds since 1.2 |
Sources: Game Rant's resource guides of May 14 to 16, 2026 (Titanium, Copper, Quartz, Fibrous Pulp, Acidic Raion Pouch, Medical Gel Sac, Lucifer Rotsac, Salt, Necrolei Cyst, inventory, scanning); TheGamer, May 15, 2026 for Water Slugs, Cherimoya Rotsac and crab shells; uses from Destructoid's resource index, May 14 to 15, 2026; Growbeds from 1.2.
Copper caves have poison-spewing plants whose clouds hurt (Game Rant, May 14, 2026). Metal Salvage is worth carrying whole: it takes one slot and becomes four Titanium (Game Rant).
Silver and Lead
Silver is in the caves north of the Lifepod, about 200 to 350 m out, marked by Pent at the mouths; Lead is on the seafloor about 60 m deep northeast, at 254 m (TheGamer) or 340 m (Game Rant). Both were scarce on the launch build, and Game Rant's advice is to take all of either you see. Each has its own page. Jade PG CRAFTED's May 16, 2026 guide, on the launch build, finds both on one trip: Silver at the mouth of a cave about 284 m north, then Lead next door to the east, about 380 m out at a heading of about 30, at a large wreck.
The hot area: Sulfur, Gold and Lithium
| Resource | Where (launch build) | How | Main uses |
|---|---|---|---|
| Sulfur | Yellow patches with a flashing yellow gas light around Chap's bunker, 232 m southeast; the area is hot | By hand | Advanced Wiring Kit, Repair Tool, Strong Acid |
| Gold | Golden perforated spheres on Radiator Corals in the volcanic vents, 50 to 250 m deep; best at a large lava coral structure near the Cicada Wreck about 450 m east (40 or more in one Resonator run, per Dexerto) | Small by hand; large with the Resonator (5 each) | Gold Ingot, Advanced Wiring Kit, Strong Acid, Thermal Plant |
| Lithium | Lava-biome caves with glowing green grass and cyan-stemmed mushrooms, about 250 m south-southeast (compass 120) at 125 m; the Great Jaw also expels lithium nodules | Only large deposits, Sonic Resonator, 1 to 2 per node | Plasteel Ingot, Portable Oxygen Generator |
Sources: Game Rant's Sulfur guide, May 14, 2026; Gold, May 16, 2026; Lithium, May 16, 2026; Dexerto: Gold, May 14, 2026; Dexerto: Great Jaw.
Game Rant gives two more Gold positions, 350 m south-southeast and 250 m east-southeast, against Dexerto's 450 m east; they are likely separate vents. Gold and Lithium need Heat Tolerance, the second Adaptation; most of this ground is in the Graveyard. Breathtaker's May 18, 2026 guide, on the May 2026 build, grabs Sulfur and a little Gold at the edge of the Graveyard before Heat Tolerance, Sulfur also by the white crab shells, and bigger Gold nodes from the Graveyard's rock formations and caves once the Adaptation is taken.
Late resources in the east
| Resource | Where (launch build) | How | Main uses |
|---|---|---|---|
| Celestine | Light blue crystal clusters; rock faces about 290 m south of the Alien Ruins waypoint at 250 m or deeper (Game Rant); TheGamer lists 1,280 m east-southeast at about 290 m, 1,970 m east at about 350 m and 2,130 m east at about 267 m | Sonic Resonator | Modification Station, Strontium, Depth Module Mk. 1, Axum lamps |
| Creature Enamel | Blue-green Enamel Husks on rock walls about 300 m south of the Alien Ruins, 200 m or deeper | Sonic Resonator | Enameled Glass |
| Conduit Crystal | 300 m deep or more; four or five appear around the Angel Comb east of the Alien Ruins once it is activated | Sonic Resonator, about 1 to 4 per crystal | Advanced Battery, Bioscanner, Entangled Power Cell, Feedback Resonator, Improved Fins |
| Troilite | Green Mineralized Clinkers around the green pools of the Metal Farms, below about 400 m | Sonic Resonator | Mangalloy Ingot, Ultra High Capacity Air Tank, Depth Module Mk. 2 |
| Atacamite | Exposed on the seabed at the Karakorum Metal Farm, "currently the edge of the Early Access map" (Dexerto) | By hand; no longer with the Resonator since 1.2 | Mangalloy Ingot, Ultra High Capacity Air Tank, Axum items |
| Axum Bacterial Culture | With Troilite and Atacamite (Dexerto); scannable since 1.2 | Pick up | Metal Farm |
Sources: Game Rant's Celestine guide, May 15, 2026; TheGamer's Celestine guide, May 21, 2026; Creature Enamel, May 15, 2026; Conduit Crystal, May 17, 2026; Dexerto: Atacamite and Axum Bacterial Culture, May 14, 2026; 1.2.
These lie in the Tar Cascades, around Observatory Island and in the Metal Farms, and need a Tadpole with a depth module. Game Rant suggests a one-room outpost near the Alien Ruins with a Scanner Station and a Hydroelectric Turbine, for about 14 Titanium, 1 Quartz, 4 Copper, 3 Silver, 1 System Chip and 1 Wiring Kit. In Breathtaker's May 18, 2026 guide, on the May 2026 build, Celestine and Creature Enamel come from the Needler Nests, much of the enamel above the Tadpole's 250 m limit; Atacamite is a small greenish-gray crystal on the flat, sandy Karakorum plains; and Conduit Crystals sit in the sandy cliffs and plains around the Karakorum power plant.
Finding resources: the Scanner Station
The Scanner Station (Titanium x3, System Chip x1, Wiring Kit x1, known from the start) tracks one resource type at a time within 300 m, along with Alterra Bases, Cicada Wrecks, Bloom infestations and anomalies; click an orb in its hologram to put a signal on the HUD. It draws 10 energy per second (Game Rant, May 14, 2026). Update 1.2 fixed it showing nodes that did not exist and Buddy System Hotfix 2 (Oct 6, 2026) fixed it not finding resources accurately. Since 1.2, sources of acid show as green dots on the handheld Scanner's HUD (Unknown Worlds). More on stations: Fabricator and Processor. Lucky Ghost's May 14, 2026 video, on the launch build, uses it by standing in the middle of the hologram and clicking a dot, which puts the target straight ahead, and rates it most useful at a second base, since the first base's surroundings are usually explored already.
Do resources respawn?
Plants regrow: Game Rant cut Fibrous Pulp, Acidic Raion Pouches and Lucifer Rotsacs again from the same plants. Whether ore nodes come back is not settled: guides disagree, and Unknown Worlds has said nothing, so this page does not claim either way (as of Nov 4, 2026). A renewable supply exists late: the Axum Metal Farm grows a chosen resource on base power. Jade PG CRAFTED's May 16, 2026 guide saw one late material return: Axum Bacterial Culture grew back, but only one piece in about 40 hours.
Frequently asked questions
Where is Quartz in Subnautica 2? Inside the orange, hollow Coral Domes around the Lifepod at 10 to 30 m deep; the "Spider Dome" about 220 m out at compass 240 to 245 holds nearly 100 small pieces (Game Rant, May 14, 2026, the launch build).
Where is Copper in Subnautica 2? In the cave under the coral dome about 30 m east of the Lifepod, in a cave about 130 m east past a strong current, and near Old Habitat and Camp Zero 300 to 400 m north (Game Rant, May 14, 2026).
What do I need the Sonic Resonator for in Subnautica 2? Large nodes (5 ore each), Lithium, Celestine, Creature Enamel, Conduit Crystal and Troilite, and the Bloom Biofilm that blocks caves. Atacamite is the exception: since 1.2 the Resonator cannot harvest it.
What is the rarest resource in Subnautica 2? Early on, Silver and Lead; later, Troilite and Atacamite at the eastern edge of the Early Access map. Hotfix 2 (May 22, 2026) added more Silver and Troilite areas.
How do I track a resource in Subnautica 2? Build a Scanner Station in a powered base, choose the resource, and click its orb to mark it on the HUD; it covers 300 m.
Sources
- All resources and their uses in Subnautica 2, Destructoid (Arka Sarkar), May 14, 2026 (updated May 15)
- Subnautica 2: Where to Find Titanium, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Where to Find Copper, Game Rant (Chris Jecks), May 14, 2026
- Subnautica 2: Quartz Farming Location, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Fiber & Fibrous Pulp, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Acidic Raion Pouch, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: How to Heal & Craft First Aid Kits, Game Rant (Mehrdad Khayyat), May 16, 2026
- Subnautica 2: How to Get Rubber & Lucifer Rotsac, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Where to Find Salt, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Necrolei Cyst & Strong Acid, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Sulfur Location, Game Rant (Chris Jecks), May 14, 2026
- Subnautica 2: Where to Find Gold, Game Rant (Hamza Haq), May 16, 2026
- Subnautica 2: How to Get Lithium, Game Rant (Hamza Haq), May 16, 2026
- Subnautica 2: Celestine Location, Game Rant (William Parks), May 15, 2026
- Subnautica 2: Creature Enamel Location, Game Rant (William Parks), May 15, 2026
- Subnautica 2: Conduit Crystal, Game Rant (Nahda Nabiilah), May 17, 2026
- Subnautica 2: How to Build a Scanner Station, Game Rant (Hamza Haq), May 14, 2026
- Subnautica 2: Inventory Management Tips, Game Rant (William Parks), May 14, 2026
- Subnautica 2: How to Scan & Unlock Blueprints, Game Rant (William Parks), May 14, 2026
- Subnautica 2: Beginner Tips & Tricks, Game Rant (William Parks), May 14, 2026
- Subnautica 2: Where To Find Celestine, TheGamer (Kaitlyn Peterson), May 21, 2026
- Subnautica 2: All Food, Water, And Health Recipes, TheGamer (Kaitlyn Peterson), May 15, 2026
- Gold, Atacamite, Axum Bacterial Culture and Great Jaw, Dexerto, May 14, 2026
- Subnautica 2 Early Access Hotfix 2, Unknown Worlds, May 22, 2026
- Subnautica 2 Early Access 1.1 - Adaptive Measures Update, Unknown Worlds, Jul 8, 2026
- Subnautica 2 Early Access 1.2 - Buddy System Update, Unknown Worlds, Aug 19, 2026
- Subnautica 2 Early Access Buddy System Hotfix 2, Unknown Worlds, Oct 6, 2026
- Subnautica 2 - 10 Things I Wish I Knew When Starting, IzPrebuilt, May 14, 2026 (video)
- SUBNAUTICA 2 How To get Every Resource! Deepwing Eggs! Silver! Metal Farms And More Full Guide, Jade PG CRAFTED, May 16, 2026 (video)
- How To Get Every Resource In Subnautica 2, Breathtaker, May 18, 2026 (video)
- Subnautica 2 - 10 HUGE Things I Wish I Knew Sooner!, Lucky Ghost, May 14, 2026 (video)
Moments
Subnautica 2 - 10 Things I Wish I Knew When Starting
IzPrebuilt
SUBNAUTICA 2 How To get Every Resource! Deepwing Eggs! Silver! Metal Farms And More Full Guide
Jade PG CRAFTED
How To Get Every Resource In Subnautica 2
Breathtaker
Subnautica 2 - 10 HUGE Things I Wish I Knew Sooner!
Lucky Ghost
See also
-
ShallowsThe Shallows are Subnautica 2's starting biome, the bright coral reefs around the Lifepod, 3 to 224 m deep by All Things How's count, with the Welcome Center about 85 m southeast, the first Angel Comb, Quartz-filled Coral Domes and caves of Copper and Titanium below.
-
Collector LeviathanThe Collector Leviathan is Subnautica 2's giant squid, found in the trench about 700 m east of the Lifepod past the hot Graveyard waters; it cannot be killed, so you cross its trench low along the bottom in a Tadpole. Scanning it teaches the Sonic Echo Biomod.
-
SilverIn Subnautica 2, Silver is found in shallow caves north of the Lifepod, marked by orange Pent plants at the cave mouths, and Unknown Worlds added more Silver to the early game region in Hotfix 2 and in Coral Gardens in update 1.1. It makes the Standard Air Tank, Wiring Kits, the Wakemaker and Silver Ingots.
-
TroiliteIn Subnautica 2, Troilite is a late-game resource broken out of green Mineralized Clinkers with the Sonic Resonator around the green pools of the Axum Metal Farms, far east of the Alien Ruins and below about 400 m, with a Collector Leviathan nearby. Hotfix 2 added more Troilite areas, and it makes Mangalloy Ingots, the Ultra High Capacity Air Tank and the Depth Module Mk. 2.
-
Coral GardensCoral Gardens and North Coral Gardens are Unknown Worlds' names for Subnautica 2's early coral areas around the Lifepod; update 1.1 (Jul 8, 2026) put a second Biolab and more Silver there, and 1.2 gave North Coral Gardens its own music.
-
Crafting RecipesSubnautica 2's recipes by station, as listed by Destructoid on May 16, 2026 (the Early Access launch build) with conflicts from other guides beside them, for example Titanium Ingot (Titanium x3 at the Processor), Wiring Kit (Silver x1, Copper Wire x1) and Basic Battery (Copper x2, Acidic Raion Pouch x1). Hotfix 3 cut Interior Wall cost to a quarter, and no guide has republished a full list since updates 1.1 and 1.2.