Subnautica 2 Early Access 2: Dec 2026Not announced: our best guess from Unknown Worlds' "December".
Best guessUnknown Worlds' Nov 3, 2026 Voyage to Early Access 2 post says the Frog chassis is "coming with our next content update in December", with no day announced; we count to the end of the announced month. Unknown Worlds on Steam

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Creatures

Subnautica 2's Early Access ocean holds about three dozen named creatures, from harmless Water Slugs to four Leviathans; none can be killed with a weapon, scanning them unlocks Biomods, and Early Access 2 in December 2026 adds new and returning creatures.

Subnautica 2 has about three dozen named creatures in Early Access as of Nov 4, 2026: Dexerto's index of May 19, 2026 lists 34 species, among them four Leviathans (the Collector Leviathan, Shiver Leviathan, Great Jaw and Deepwing Brooder) and a handful of predators covered on Dangerous Creatures. There are no weapons in the game, by design: you avoid, distract, stun or outswim what hunts you, and you scan everything, because scanning creatures is how you learn Biomods. Unknown Worlds has promised "dynamic new (and returning) creatures" for Early Access 2 in December 2026 (Unknown Worlds, Nov 3, 2026), so this list will grow.

First-person view in dim purple water: a hand holds a white scanning tool with a targeting reticle toward a spiky spire, with a dark finned creature on the left and small fish around.
A diver aims a handheld scanner at a tall spiked growth in murky violet water as a winged creature swims past in an official Steam store screenshot of Subnautica 2 Unknown Worlds Entertainment

Quick facts

Named species 34 in Dexerto's index (May 19, 2026, the launch build)
Leviathans 4 met in Early Access (PCGamesN, May 21, 2026); the developers told Wccftech five
Can you kill them? No: Subnautica 2 has no weapons (Unknown Worlds, May 20, 2026)
What scanning gives Databank entries, Biomods, and since 1.1 extra passive Biomod slots (Unknown Worlds, Jul 8, 2026)
Deterrents Survival Multitool, Sonic Resonator, Feedback Resonator, flares
Latest creature changes 1.2 Buddy System (Aug 19, 2026) and Buddy System Hotfix 2 (Oct 6, 2026)
Coming next New and returning creatures in Early Access 2, December 2026

Every creature in Early Access

The names and groups are Dexerto's index (May 19, 2026); where each lives comes from the biome guides of Beebom (May 19, 2026) and All Things How (May 20, 2026); the Biomod each scan teaches is Game Rant's list (May 20, 2026). All three describe the launch build of May 2026. "Not listed" means none of these sources says.

Creature Group Where Behavior Scan unlocks
Collector Leviathan Leviathan The trench past the Graveyard, about 700 m east; a second in the far east Hunts Tadpoles and swimmers; cannot be fought Sonic Echo
Shiver Leviathan Leviathan Beyond the Early Access fence Kills on contact past the border Not listed
Great Jaw Mollusc (Leviathan) Tufa Zone and Dolerite Spires A giant clam that snaps shut Not listed
Deepwing Brooder Arthropod (Leviathan) Any biome, rarely; seen in the Lead Zone Passive, lays eggs Not listed
Marrowbreach Mango Camp One in the Plateaus, Anemone Hills, Graveyard Shark-like apex predator Not listed
Hammerhead Fish Dolerite Spires, Anemone Hills Territorial herd fish that rams Homing Sense
Nibbler Mango Mango Bloom areas northwest of the Lifepod Hungry, attacks in groups Slow Metabolism
Needler Mango Fish Needler Nests near the Axum ruins Fires tusks, nests in families Dermal Garden
Bullethead Fish Not listed Swarms that ram tail-first Camouflage
Twin Sitaray Fish Not listed Electric pair that stuns Not listed
Sandspear Crustacean Buried in sand nests Grabs from the ground Bioluminescence
Foureye Fish Necrolei Hills, Anemone Hills Attacks swimmers Not listed
Epicurean Fish Not listed Aggressive when hungry; carries Tongue Thieves Not listed
Tongue Thief Crustacean On Epicureans Parasite Not listed
Houndgar Fish Graveyard Not listed Chum Cloud
Hoverthorn, Black Hoverthorn Fish Not listed Not listed Threat Sense (Hoverthorn)
Coral Crab, Dead Coral Crab Crustacean Dolerite Spires Carries a coral dome Water Retention
Surge Jelly Jelly Dolerite Spires, Observatory Island Drifting jelly Homing Sense
Geordie, Electric Geordie Salpapod Anemone Hills (Geordie) Electric (Electric Geordie) Electric Discharge, Bioluminescence
Water Slug Mollusc Everywhere shallow; hundreds in the Graveyard Harmless; your first water Water Secretion
Flash Slug Water Slug Observatory Island Harmless Not listed
Halfmoon, Waxmoon Fish Necrolei Hills; Halfmoons also in Anemone Hills and the Graveyard Small fish Not listed
Bluemoon, Harvestmoon Fish Not listed Small fish Not listed
Hycean, Jelly Ring Jelly Necrolei Hills (Hycean), Graveyard (Jelly Ring) Drifting Not listed
Jetocaris, Cerathecan Crustacean Anemone Hills (Jetocaris) Not listed Not listed
Pneuma, Quadrate Fish, Salpapod Observatory Island (Pneuma) Not listed Not listed

Patch notes name a few more creatures that Dexerto's index leaves out: the Periscopic Clowncrab, the Necrolei, the HiHat, the Teal Cyclopet and the Bloom Parasite, the main creature of The Bloom since 1.1 (Unknown Worlds, Aug 19, 2026). Patch notes also call two predators "Needlershark" and "Twin Eel", where guides say Needler Mango and Twin Sitaray; this viki uses the guides' names.

How creatures behave

Every creature in Subnautica 2 reacts to what is around it. Unknown Worlds described a "stimulus" system in which creatures keep reassessing a situation instead of following a script, and the Collector Leviathan's dev vlog showed it running on Unreal Engine behavior trees (Game Rant, Sep 17, 2025). Predators hunt small fish as well as you: since 1.2, Nibblers "now hunt small fish reliably and more visibly" (Unknown Worlds, Aug 19, 2026). Infected creatures turn aggressive, which the team compared to zombies (Wccftech, May 14, 2026). The clip is Kingfisher's Jun 19, 2026 video, on the build before update 1.1.

Light, sound and vehicles draw attention. The Marrowbreach's databank says its small eyes are drawn by bright light (Dexerto); Bulletheads home in on alarms and beacons; Hammerheads followed Tadpole lights all the way back to players' bases until Hotfix 2 of May 22, 2026 toned that down (Unknown Worlds).

Can you kill creatures in Subnautica 2?

No. Subnautica has never had weapons, and Unknown Worlds said after launch that it would keep it so: the series "has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat" (Unknown Worlds, May 20, 2026). The same letter admitted predator encounters felt "more frustrating than tense or exciting" and promised better tools, which came in the next patches:

  • The Survival Multitool makes most creatures flee when you hit them, and they do not retaliate for a while, except in self-defense (1.1, Jul 8, 2026).
  • The Sonic Resonator leaves most creatures dizzy (1.1); 1.2 extended its stun to 10 seconds.
  • The Feedback Resonator stuns creatures instead of scaring them away since 1.2 (Aug 19, 2026).
  • Flares distract predators: guides use them on the Marrowbreach and on Nibbler Mangos (PCGamesN, May 14, 2026).

The tools are on Tools and Modifications; which creature needs which is on Dangerous Creatures.

Scanning creatures

Scan every creature you meet with the Scanner or Bioscanner. A scan fills the Databank entry, and some scans teach a Biomod, a swappable ability you apply at a Biolab (TheGamer, May 20, 2026). Since 1.1, scanning more creatures with the Bioscanner also unlocks extra passive Biomod slots, and 1.1 "Revised the Creature Naming and Discovery System to align with the previous game" (Unknown Worlds, Jul 8, 2026). In Spyro ZA's Jul 10, 2026 video on update 1.1, a creature already scanned with the ordinary Scanner has to be scanned again with the Bioscanner before it counts toward the slots, and plants count as well as fish. The full list of Biomods and the creature behind each is on Biomods; how scanning works is on Blueprints and Scanning.

Creatures in Early Access 2

Unknown Worlds' Nov 3, 2026 dev vlog, "From Creatures to Chassis", promised "dynamic new (and returning) creatures" and new technology to make them feel "more alive and more… alien", for the update due in December 2026 (Unknown Worlds). Creative Director Anthony Gallegos said the Collector Leviathan gets new behavior that makes it scarier (GamingBolt, Oct 15, 2026). In the video the team names two newcomers: the Tar Eel, which lies low in the flowing tar and challenges you on the ground, and the Descender, a fish around the Ignis Coil that looks toward the Collector and hides from it, giving you clues to where the Leviathan is. Other names from datamined files are not facts. See Early Access 2.

Frequently asked questions

How many creatures are in Subnautica 2? Dexerto's index lists 34 named species in the Subnautica 2 launch build (May 19, 2026), and patch notes name a few more, such as the Bloom Parasite and Periscopic Clowncrab. Early Access 2 in December 2026 adds more.

How many Leviathans are in Subnautica 2? Four are met in Subnautica 2's Early Access as of Nov 4, 2026: the Collector Leviathan, Shiver Leviathan, Great Jaw and Deepwing Brooder. The developers told Wccftech five were present at launch; no fifth has been identified.

Can you kill creatures in Subnautica 2? No. Subnautica 2 has no weapons; you deter predators with the Survival Multitool, the Sonic and Feedback Resonators and flares, or avoid them.

What is the most dangerous creature in Subnautica 2? The Collector Leviathan, the one Leviathan that hunts you inside the play area; the Shiver Leviathans kill instantly but only past the Early Access fence.

What does scanning creatures do in Subnautica 2? Scanning fills the Databank and teaches Biomods; since update 1.1 (Jul 8, 2026), scanning enough creatures with the Bioscanner also unlocks extra passive Biomod slots.

Are there peaceful creatures in Subnautica 2? Yes. Water Slugs, Coral Crabs, jellies and most small fish are harmless, and the Deepwing Brooder is a passive Leviathan.

Sources

Moments

All 41 Creatures in Subnautica 2 EXPLAINED!

Kingfisher

  1. Subnautica 2 has about three dozen named creatures in Early Access as of Nov 4, 2026: Dexerto's index of May 19, 2026…
  2. Patch notes name a few more creatures that Dexerto's index leaves out: the Periscopic Clowncrab, the Necrolei, the…
  3. Every creature in Subnautica 2 reacts to what is around it. Unknown Worlds described a "stimulus" system in which…

Subnautica 2 | Update Vlog : Early Access 1.1 - Adaptive Measures

Subnautica

  1. No. Subnautica has never had weapons, and Unknown Worlds said after launch that it would keep it so: the series "has…

Subnautica 2 EVERYTHING You NEED To Know About Adaptive Measures Update

Spyro ZA

  1. Scan every creature you meet with the Scanner or Bioscanner. A scan fills the Databank entry, and some scans teach a…

Subnautica 2 | Voyage to Early Access 2 - From Creatures to Chassis

Subnautica

  1. Unknown Worlds' Nov 3, 2026 dev vlog, "From Creatures to Chassis", promised "dynamic new (and returning) creatures"…

See also

About this page

Last updated Nov 4, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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